Papa: What was your favorite part of working on the Backwater Bunch Project?

Jeremy: The development of the pipeline was incredible. The infrastructure for this project was really unique and very efficient. Just the problem solving involved in a production this large was really fun. The combination of keeping a realistic environment in this alien world kept me on my toes and pushing the limit. 

Papa: Can you tell me what some of your responsibilities were on this project?

Jeremy: I lead the Team B modeling crew and made sure everyone’s models conformed to our pipeline. I worked in a number of departments including prop modeling, textures, animation and rendering. I really enjoyed being part of the script writing team and watching that develop into this project. 

Papa: What previous experiences inspired you to get into 3D?

Jeremy: My dad works for Apple computers and I have been in front of a keyboard since I was 4. I didn’t realize how much you can do with Maya until I saw it myself. I am now hooked and love 3D. I spent about a year playing with Maya PLE (the free version) and creating characters and avatars for web sites. I liked the possibilities and the doors it opens for people with lower budgets to create art with amazing tools. 

Papa: What did you find hardest about this project?

Jeremy: Taking my style of how I see art and integrating it with the look the Art Director and Texture Super and Leads were looking for in this project. I like to look at shaders from a math point of view and Joe (Art Director) had a sense of style and design he wanted. I think just making sure we both envisioned the same thing was the hardest part.

Papa: Which character did you like the best?

Jeremy: That is a draw. I love Chomper and Ringo. I can’t just pick one. Both characters are support characters and want to be there for their friends but the just don’t go about it the right way. Chomper is person of many words and Ringo is one of very few. I just love them both.

 

Papa: What do you like to do in your free time when you are not slaving away at your computer?

Jeremy: Writing, reading and of course playing video games.

Papa: What are your future goals?

Jeremy: I would like to move into the video game industry and get involved in the development and production areas. I would like to learn more about the distribution and marketing that goes into a games life. 

Papa: Would you like to share anything else?

Jeremy: I would like to encourage those who have thought of getting into the 3D field to just dive in and give it a shot. The way technology and the field is moving everyone has a chance to participate and be part of a creative team.

Jeremy can be contacted at williams@digital-tutors.com 

Papa Georgio Kyle Green Brad Matson Tatyana Golubeva Joe Turner David LeFebvre John Moncrief Dustin Bennett Duane Jay Jeremy Williams