| John / Jeremy:
What was your favorite part of working on the Backwater Bunch
Project?
Papa : I would have to say the best part about the BWB
was working with the production team. You guys rock! I truly
respect all of the hard work you all put into this project and
it was truly a collaborative effort on everyone’s part. I
also enjoyed our Sunday dinners. For everyone reading this, I
also enjoy cooking and hanging out with friends, so every
Sunday the production team had dinner at my house to go over
the week and recap over the last week.
Jeremy: What was the hardest part of this project for
you?
Papa : I think the hardest part of this project was to
not step in and solve problems. I am a problem solver and I
love math games and things like that so when Maya acts up I
love trying to figure out the solution. Storage became an
issue towards the end of the project. We were generating
almost 18 gigs of information per day. With so many
departments and so many people working on this production we
wanted to archive everything. We were backing up to CD
and DVD but that just got to time consuming and unreliable.
So luckily we got an AIT-2 Tape Backup to plug into our Fibre
Channel which gave me a great deal of piece of mind.

John: I know, there
were days when we were nervous about leaving because files
might get corrupted or lost. Why did you use tape?
Papa: There are a number of reasons but mainly the
cost of the tapes is low enough that we could outfit the
production storage with enough to last the project. We
are backing up twice a day so at most we will lose 12 hours of
work if the server goes down or things go crazy.
Jeremy: You gave us
a lot of room to grow on this project and I am sure it was
hard at times to give up that freedom.
Papa: I really wanted to make sure each person
involved in the production got the
most from the experience both artistically and professionally.
For the group, hmm… I would have to say just the endurance
factor. With so many shots to get done in such little time it
is hard to see the light at the end of the tunnel. We had some
great leadership on this project and they all worked hard to
keep everyone motivated.
John: How did this project develop?
Papa : Well a few of the production team members came
to me with an idea and a rough story. I felt it really had
something and took a leap of faith and said you know what if
we do this right we could have something really nice. So from
there it went to script reviews, character reviews, auditions,
pipeline development and to this interview. It is funny how
time flies isn’t it?
John: Yes it is. You are used to working with a small
production crew that you have been working with for almost 5
years. What was it like working with a crew this size?
Papa : I loved it. Everyone of the production crew
members is top notch and I enjoyed working right alongside
with them. There are so many things that have to get done
behind the scenes and my production crew understood those
responsibilities. I was very fortunate to have them for this
project.
Jeremy: Can you share what some of your primary
responsibilities were on this project?
Papa : I wore a number of hats for this project. As
producer and supervisor my job was to make sure my money was
spent wisely to put it frankly < laugh> No seriously. My
job was to develop the pipeline for production and get all of
the shots approved. The first few weeks of production Kyle
took the job of reviewing models and making sure all was good
while I worked on our render scripts. I wrote some MEL scripts
to handle our smoothing of the polygons, soft body dynamics,
and light linking so everything would render as planned. From
there I ended up working with David (Rigging TD) and Duane
(Assistant Rigging TD) to develop the rigs for these
characters. From there I stepped out of the production room
and into our IT office to help Tanya (IT Manager) develop the
public site. During the past few days I have been working on
the final look of the short and development of the DT Monthly
Magazine.
Jeremy: Monthly Magazine? You didn’t tell us anything
about that?
Papa : Well I wasn’t supposed to but I did. We are
working on a monthly magazine that will have about 15 – 20
tutorials and interviews. These magazines are under $10 with
free shipping ( I had to give a sales plug)
Jeremy: Which character did you like the best?
Papa: It would have to be Tabby. She is one beautiful
creature.
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John : What are your future goals?
Papa: I am hoping to take Digital-Tutors to a new level
this year. We have grown beyond our wildest dreams and I am so
proud of everyone involved in this project. I am really
excited about the new Backwater Bunch training kits. I
personally enjoy teaching and working with people and I expect
a huge growth in our training program.
John : What did
you do prior to working at Digital-Tutors?
Papa : Prior to working for Digital-Tutors I was an
animator for ETS (Educational Television Services). I have
created work for Cingular Wireless, RSI, World Bank
International, Marginal Well Commission and numerous other
clients. I have also won many awards for my work including two
Telly awards, Main Street America award, Trio Award, and CASE
award. These are awards for my creative work I have published.
Currently I am a tenured professor, author of two books and
one on the way and owner of PL Studios the company who created
Digital-Tutors.
Jeremy: It looks like you really enjoy your work as a
professor and as an animator.
Papa: I do. If you can’t tell I surround myself with
awesome people and awesome tools. I love my job as an animator
and at teacher. I consider myself to be an artist and a
mentor.

John : Is there anything else you would like to share?
Papa: I would like to thank Joe for sharing his art
with the rest of us. You are a very talented artist and I was
very proud to have you as our Art Director. Your unique style
and pleasant attitude towards the whole project was
refreshing. Kyle, thanks so much for being my right hand man
and some days my left hand man. You stuck it through and
always had everything in control. Thanks for always being
there for the crew and myself. Your technical knowledge is
deep and your artistic skill is very wide. You are a wonderful
artist and incredible technical supervisor. Tanya, thanks so
much for never looking down at a challenge. We needed a large
number of custom work done on this project and you stepped up
to the plate with a smile on your face. On behalf of the
thousands of people who visit our site daily thank you for
your hard work. Brad, thanks for taking such a personal look
at the footage as you were editing. That personal touch made
the work you did truly special and one of a kind. Thanks for
the late nights you spent in front of the editor putting all
of this stuff together. David, thanks for being the assistant
vfx supervisor and always coming to our meetings with a pad of
paper and pen. You always noted my changes I requested and did
so with a smile. I know it is hard working for me and I expect
a lot out of you, but you all ways hung in there and kicked it
in the ass. Thanks for your hard work and unique ways of
solving problems (for our readers – David earned the nick
name Dave– E because he was so efficient at his work and MEL
scripted everything). John, thanks so much for being the
all around MVP. You were so eager to get started and take on
new challenges from heading the simulation department to
working with Brad compositing the shots and get them ready for
the editor. This really helped out when we had so much work to
get done and were strapped for time. Thanks for taking charge
when you needed to, and making sure things got done. You are a
very smart and talented person and I am very proud to have
worked with you. Duane, thanks for bringing such incredible
talent to this project. Your background in art and eye for
anatomy really helped us get the models looking great. Your
animation skills are incredible and I really appreciated the
expertise you shared with the teams. Dustin, thanks so much
for brining a smile to all of our faces. I personally enjoyed
working with you and seeing you grow as an artist. You have a
wonderful style and I can’t wait to see more of your work.
You did a great job and you never gave up which is very much
appreciated (thanks for helping me solve the light-linking
problem in the large pre-render MEL script). Jeremy, thanks
for all of your help with the rendering, modeling, and
scripting process. This project was completed because you were
constantly on top of things and I thank you for that. Dan,
thanks for the late hours you put into this project. Your help
on this production was greatly needed and appreciated. Your
are a very talented artist and incredible animator. Your shots
and models were wonderful. Steve and Matt, thanks for all of
your help on this project. Lastly, I would like to thank my
wife who does all of the shipping for Digital-Tutors. You have
been very helpful and encouraging when I work 20 hour days and
am never home. Thanks for supporting me and this company.
Again to everyone thank you so much for your extreme
dedication and loyalty to me and this project. I am very proud
of each and every one of you.
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