| Papa:
What was your favorite part of working on the Backwater Bunch
Project?
Kyle:
I really enjoyed working and supervising in the texturing
department. You spend so much time looking at the flat gray
object and once we get the textures applied they really start
to come together.
Papa: Can you tell me what
some of your responsibilities were on this project?
Kyle: I
was responsible for a number of departments and roles within
the departments. At the beginning of the production I served
as the modeling supervisor and worked with John to manage the
teams who built all of the models. I was responsible for
attaching all of the pieces together into one final character.
This meant I had to supervise each modeler and make sure their
work fit into the full pipeline so all of the pieces would fit
the first time. I then transferred to the texturing department
where I supervised and created many of the character textures.
Towards the end of the production I then moved to the lighting
department where I supervised and helped Dustin with the
lighting both interior and exterior.
Papa: What did you do
prior to working at Digital-Tutors?
Kyle:
I was one of the lead instructors at MMDC for almost 4 years
and prior to that I did freelance work for Cingular Wireless
and RSI.
Papa: Which character did
you like the best?
Kyle: I
liked Rusty the best. I was really pleased with the way he was
constructed and I really liked his textures. The textures are
really in-depth and complex up close. <smiles> The bad
guy is always the coolest.
Papa: I know you
played a character on this project. Which character did you
play?
Kyle: I played
the part of Ringo, Rusty’s little side kick, he isn’t
quite right in the head. Ringo is a really fun character. It
was fun playing him.

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Papa:
How did you manage so many people in the different
departments?
Kyle: Well you (Papa)
helped me a ton in that area. We all used the development site
to check in and out files as well as stuck to a strict naming
convention for all of the files. This communication tool kept
us from doing work over and over again.
Papa: That’s
great. You also did a number of lighting rigs for the shots.
Can you tell me about them?
Kyle: I was
responsible for setting up the lights for the interior shots
and we wanted a soft even lighting setup for the interior
shots. I used a mixture of volume lights and regular lights
linked to the sets and characters. There is so much the lights
can add to the textures.

Papa: How did you get into
animation?
Kyle: It
was something I always had a love for and knew I wanted to get
into. I started as a Softimage animator and then a Softimage
instructor. From there we moved to Maya and now I have been
teaching Maya for almost 4 years.
Papa: What are your future
goals?
Kyle: I
am currently finishing up a B.F.A in Graphic Design which will
complement my current skills as a texture artist. It will also
give me a greater depth of knowledge when teaching my students
about texture creation.
Papa: Is there anything else
you would like to share?
Kyle:
I would like to thank everyone who worked on my teams for
their hard work and dedication to completing this project.
They really came through and proved themselves as professional
artists to me.
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