Papa: What was your favorite part of working on the Backwater Bunch Project?

Dustin: Being able to go further with my texture skills and at the same time producing work that was ready for approval in such a short deadline. You really have to have a strong sense of visual appeal to be a texture artist and I had some really great supervisors to nudge me along :) I really loved texturing and the whole creative process. Unlike other projects in the past I had an Art Director and VFX Supervisor who really wanted to get the 3D images as close to the actual images as possible.

Papa: What did you do prior to working at Digital-Tutors?

Dustin: Before getting started with 3D I was a traditional painter and I painted a number custom murals for clubs, restaurants and even a school. I am so amazed at how much my traditional art background comes into play when I create textures.

Papa: So you enjoy painting. What else do you do in your free time?

Dustin: I like to work on cars (stretches my thinking skills) and just hanging out with friends. I am a huge fan of live music and love the way musicians create their art.

Papa: For you, it really is about art isn’t it?

Dustin: That is so true. My main goal is to one day create art that others are inspired and draw creativity from, I just hope some day to meet a kid and hear, " Your work is so cool, I used that idea in a project of my own".

Papa: I think you are on your way. Your work on this project was first class and very inspiring.

Dustin: Um. Wow thank you. I have learnt so much on this project and I have increased my abilities and isn’t that what it is all about?

Papa: Can you tell me what some of your responsibilities were on this project?

Dustin: My main responsibilities as a Lead Texture Artist were the texturing of the characters including color, bump and spec maps. I also created the textures for many of the props, organic objects and set pieces. I am also the lead lighting artist and the two really go well together. I had a number of artists working under me and supervising and double checking were also part of my responsibilities.

Papa: It really is, what did you find hardest about this project?

Dustin: That is a tough one… Being able to create the looks the art director wanted in such a short period of time. I worked close to 98 hours per week texturing and still feel like I could spend a few more weeks tweaking.

Papa: Which character did you like the best?

Dustin: Probably Tabby, just the overall feel of her. She is cute and sweet looking and very lovable. I think people will be able to relate to her.

Is there anything else you would like to share?

Dustin: Having the opportunity to work side by side with Kyle was unreal. He was very patient when I ran into a problem. He took time out of his work schedule to help me and that means a lot. I have a lot of respect for him as an artist and supervisor.

Dustin can be contacted at bennett@digital-tutors.com

Papa Georgio Kyle Green Brad Matson Tatyana Golubeva Joe Turner David LeFebvre John Moncrief Dustin Bennett Duane Jay Jeremy Williams